- Students' Theses
- Short CV
Real-Time Global Illumination in Computer Graphics
Global Illumination is a time consuming calculation, that cannot be implemented on the CPU in real-time. This is especially true for the simulation of the indirect light. One focus of our research is the adoption of CPU algorithms on the parallel architecture of advanced graphics hardware (GPU), so that the acceleration of the illumination method can be maximized.
Illumination for Augmented Reality
In augmented reality application the real camera picture is extended with virtual objects. Without correct illumination, these objects often appear very artificial. Through the reconstruction of the real ambient light, the virtual objects can be integrated with consistent illumination, and therefore blend into the realistic scenery. The focus in this field is the fast reconstruction of time and space varying light as additional information to the live camera picture.